The popular Madden football franchise arrives in its 2018 edition using the Frostbite graphics engine, so we can expect graphics in greater detail and lighting. In addition they have incorporated new styles of game, modes and functionalities that will make of this delivery something that you have never seen.

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As expected after the migration of his brother FIFA to the Frostbite engine, Madden NFL adopts this year a new appearance and, with it, incorporates a narrative element that seems innovative for the franchise.

It is hard to believe that at this point there are those who do not know Madden NFL, but if you are one of the few, suffice it to say that it is a football simulator … the only officially licensed and also one of the most iconic sports franchises in the world the videogames. If this is your first year in the series or you return after prolonged exile, we can tell you that it is a solid game, not only because it is the only real alternative – which is regrettable – but because it is the product of an evolutionary process which spans decades.

Because it is a saga of annual deliveries, each edition usually focuses on specific improvements. Last year we talked about the franchise, the tactical battles and, in general, aspects of mechanics. In 2018, the focus is on 3 central aspects: graphics, story mode and Madden Ultimate Team. Yes, that means that the franchise mode did not undergo very noticeable changes, but we’ll talk about that later.

As I said at the beginning, this is the year of Frostbite and just like with FIFA, that means better lighting. The volumetric effect of the light inside the stadiums gives a renewed sense of realism; give body to the sands and enhance the textures of uniforms, which you will notice more clearly in night parties, as well as in scenarios with large windows such as Arlington or Minnesota, where things take on a heavenly air. This improvement also stands out in the beginning of the meetings, as some elements of the television presentation definitely won with the transition. In contrast, gestures remain an uncomfortable subject because they do not share the degree of realism of the locomotion graphics or animations, and the props that surround the playing field still show some neglect, something that, unfortunately, spills to Longshot where they abound elements that are not grass and clearly are not the specialty of EA Tiburon.

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